Beginners Guide to DOTA 2: Learn the basics, heroes, items, runes, strategies, tips and tricks and how to play (English Edition) eBook: Freeman, Edwin. Beginners Guide to DOTA 2: Learn the basics, heroes, items, runes, strategies, tips and tricks and how to play | Freeman, Edwin | ISBN: dota 2 beginner guide. Each hero also has six item slots to stack at one of the fxhope.com functions range from increasing existing stats, to granting new passive.
Der Dota 2-Anfänger-Guide zur ESL One HamburgEine Million US-Dollar Preisgeld und acht Super-Teams in Hamburg: Aber worum geht es eigentlich in Valves Meisterwerk Dota 2? Beginners Guide to DOTA 2: Learn the basics, heroes, items, runes, strategies, tips and tricks and how to play | Freeman, Edwin | ISBN: Mit unseren Dota 2 Tipps & Tricks kann man immer noch ein bisschen dazulernen. Hier hast du den 1. Teil unserer Serie.
Dota 2 Beginner Guide The Birth of a Genre and Rise of Icefrog VideoTop 10 Best and Easiest DotA 2 heroes for beginners
Two passive abilities protect the hero and make him a bit more effective in offense:. Bristleback is among the best beginner Dota 2 heroes for the Offlaner role.
Along with staying on the lane, he can farm in the forest. She caused lots of damage and trouble, so her parents sent her to an icy realm.
After studying magic from an Ice Wizard, Crystal Maiden became a dangerous hero, and is now one of the best Dota2 characters for beginners.
On the one hand, she is rather slow and fragile, so players should avoid hot battles. On the other hand, Crystal Maiden helps immensely the whole team, and especially Dota 2 carries by slowing enemies and restoring mana to teammates.
The bundle of cosmetic items for Crystal Maiden Autographed Wraps of the Winterbringer is one of the most expensive items on Steam.
Crystal Nova is a helpful ability to slow opponents and decrease their attack rate. Frostbite covers one enemy in frost and deals damage. Freezing Field is a really powerful ultimate attack that creates dreadful icy explosions, damages, and slows down opponents in a big territory.
Pick up Crystal Maiden if you want to practice quite a difficult but very important role of support. The Dragon Slyrak sleeps within this armor, and the knight within the Dragon waits.
Beware you do not wake them both. The game itself offers this hero for beginners - you play with him in the starting tutorial. Then, in multiplayer Dota 2 , Dragon Knight remains the same, accessible and effective.
Despite having an average amount of health, this hero can stay in his lane for a long time without returning to the base - thanks to the passive ability of health regeneration.
Also, Dragon Knight is fast and has a very good defense. After killing the most powerful but very, very old dragon, this guy was blessed by the creature and took his might inside.
Time after time, the Knight can transform into various dragons and use their skills in Dota 2 matches. Breathe Fire helps Dragon Knight damage a few opponents at once.
Dragon Tail is a hit by the shield to stun the victim. Elder Dragon Form allows turning into three types of dragons. Dragon Knight is one of must-play Dota heroes.
With him, you stay alone on the lane to gain more experience in one particular match and also in Dota 2 in general - maybe you will be able to level up until you join one of the richest esports organizations.
He is a Lord of ice and frost. A very long time ago, when Lich was still alive, he threatened mighty lands with his frost magic.
After being captured and spending countless years in an abyss, he returned as an undead, which is even more dangerous for everyone around.
Beginners can use such might to learn the role of Dota 2 support and help a carry on the Easy Lane. Lich has easy-to-use abilities, he can defend towers very well, and supports his teammates during team fights.
New players in Dota 2 need to reach the first milestone to even be able to play ranked. In my Dota smurf guide I pointed out what is needed for a matchmaking-ready Dota 2 account.
In the latest known case which can change over time a new player needs to play hours unranked matches and is then qualified to calibrate.
Calibration means to play 10 games for each MMR role before you get a final rank. This rank describes your skill level, or you could also say it describes how much impact you have on winning a ranked match.
The ranks are calculated through an algorithm and the value behind the ranks is the MMR , which stands for Match Making Rating.
To read more about this, checkout my detailled guide about understanding MMR. Start feeling comfortable with them and check which heroes are performing better.
Then other heroes might be a better option. With heroes you will gain enough flexibility to be a valuable player in most matchups. From now on the first rank up can be your number one target: It is okay if it takes months, but one day you will achieve it.
Try to rank up for the first time! I hope it was helpful for you if you have a feedback comment below. The trading website, every Dota 2 player needs: Sell your Skins on Skinbay.
Beginner Free View all Guides. For a new player Dota 2 can be overwhelming: This well-structured introduction will make your life easier and provides you with all the necessary essentials to start your Dota 2 career today.
Chapter 1: About Dota 2 Dota had a long way to reach its climax and to become what it is today. How is Dota 2 played? What is it about? Chapter 2: Dota 2 Gameplay Basics.
Dota 2 Item Guide for Beginners: Items are essential in Dota 2 to make your hero stronger and to intensify the benefits of a hero.
Dota 2 Item Basics: Your hero in Dota 2 can equip six items , while the teleport scroll and one neutral item nowadays got an extra slot.
Which Items should you Buy for your Hero? Turbo Turbo mode is the same thing as All Pick but the game is faster, everyone gets XP and gold faster and towers are weaker.
All Random AR Everyone gets a random hero isntantly. Captains Draft CD The captain chooses heroes out of a pool of 27 heroes and the teams pick and ban by turns.
The captain from each side picks and bans by turns. Single Draft SD Everyone picks seperately from a pool of three heroes.
Random Draft RD In this mode 50 heros are randomly chose and then everyone has 20 seconds to pick a hero. Ability Draft AD Everyone can pick 4 abilities.
All Random Deathmatch ARDM The team who reaches 45 kills wins the match, everyone gets a random hero on start and a new random hero after every death.
Chapter 3: Your first Practical Dota 2 Lessons. Some point targeted abilities may also be able to directly target a unit.
Even when the target moves during the cast animation, the spell is still cast on it, or launched towards it if it is a traveling effect.
A few single-target abilities have an effect on the area around the primary target. Like unit targeted abilities, these must be directly cast on units , and cannot be cast freely on any area.
Such abilities have their own targeting cursor, which resembles the targeting cursor of ground targeted area spells.
They have the same blue ring like area targeted spells, and have pulsing gapped rings which start at the center and move outwards.
At the center, they have a small yellow reticule, indicating that a unit must be targeted. The abilities that are activated just after being learned.
These skills cannot be activated manually. Autocast abilities are special active abilities that can be toggled on or off, or manually cast.
Disables such as silences and stuns do not prevent a unit from toggling its autocast abilities on or off.
However, autocast abilities cannot be used when silenced as with all other spells. When toggled on, the ability will apply whenever possible.
When toggled off, they will not be used and will not consume mana. When an active attack modifier is manually cast, it is partially treated as a spell cast instead of as an attack.
This causes nearby enemy creeps to not aggro when using them that way. This is also known as orb walking.
Not all abilities with autocast are attack modifiers. A few of them are regular abilities, which, when toggled on, will automatically be cast when their requirements are met.
When toggled on, Ogre Magi will automatically cast Bloodlust on nearby allied heroes. They also have a bevel which turns white when selected and green when casting.
However, they do not turn green for attack modifiers. On top of that, they have a thicker second bevel behind the first bevel.
This one glows orange when the ability gets set to autocast. Active and, in rare cases, passive abilities or items can cause many different effects on heroes and creeps.
Any status effect can be removed from a hero or creep by dispelling. In Dota 2, there are several types of dispelling:. Each hero, in addition to upgrading abilities, is able to gain talents.
Each hero can choose four talents from eight possible, with their respective upgrade available at 10, 15, 20 and 25 levels. Dota 2 is in many ways similar to a team sport, where it takes not just awesome individual abilities, but also great teamwork to achieve victory.
The teams that have strong synergy usually do well and often win in teamfights. What is carry in Dota2? It is the main combat unit of the team, that deals damage in the teamfight.
Also, the role of Carry is often taken by heroes capable of causing a lot of damage to enemy structures, the so-called Pushers.
The Carry hero is basically positioned on the Easy Lane, this is the bottom lane when playing on the light side and vice versa, the top one if you play on the dark side.
From this lane, the hero has quick access to a large number of camps in the allied forest, as well as the possibility to quickly retreat to the allied tower and avoid getting ganked.
Throughout most of the game a Carry hero needs to farm a lot and to collect the necessary artifacts as soon as possible. To do this, he requires Supporters, who help him on the lane and in the allied forest.
The enemy hero standing with the Carry on the lane is called an Offlaner or Offlane hero. Sometimes an Offlaner is followed by one or two Support heroes in order to keep you from farming.
During the Laning phase a Carry must kill as many creeps as possible and do his best to survive in any case, even if his allies are dying and badly need his assistance.
A Carry can pick a fight with enemy heroes only if he is sure to win and manage to survive, since his priority is farming.
As mentioned above, the Carry is the core unit that inflicts most of damage, especially after 20 minutes of play, when he acquires useful artifacts.
Of course, every game is very situational, and general rules may not work. You may as well ignore weaker Support heroes and try to attack the enemy Carry instead, but it is too risky as Supports usually help the allied Carry with buffs and can disable your abilities.
So, make weaker heroes your first targets, and then proceed with stronger ones. A Carry should not initiate a teamfight in order not to become a primary target for his enemies.
During the Laning phase and further along the game a Carry must prioritize his own survival, which is by far the most important thing for the entire team.
The chance to win a fight without a Support in the fifth position is much higher than without a Carry. Therefore, it is better to save your life and continue the game than die with all your allies and lose it.
Agility heroes are largely the most suitable for this role, as they deal a large amount of damage not due to their abilities, but with continuous physical attacks.
The name of the position, Midlaner, comes from the central lane, which in the Dota 2 community is called Middle or Mid. The heroes going to the central lane are mostly self-sufficient and need no help for farming.
As a rule, two Midlaners from opposing factions stand against each other on this lane. Heroes on the middle lane must have active attack abilities or at least, manage to deal lots of damage at the very beginning of the game, even without having a large number of artifacts.
Heroes on the central lane gain experience and get a level up faster than the heroes on other lanes, since Midlaners are the only ones who stand in the mid lane.
After gaining level 6, this can be used as an advantage to gank enemy heroes on other lanes, as they usually have only level at that time.
Such attacks allow you to break up the farming momentum of enemy Carry or Offlaner heroes. Besides, your hero can gain much gold and experience and let your allies farm safely.
The number of killed creeps is the key farming indicator for Midlaners as each kill gives you gold and experience. To beat your opponent, try to kill more creeps and get a level up as soon as possible.
Smart midlaners can become levels higher than their enemies by the 10th minute of the game. However, the best way to do it when the creeps have lesser health and your hero can finish them off with one shot.
The rationale is that destroyed towers and killed heroes give no gold to your enemies. Finishing off allied heroes is allowed when they are dying from long-lasting enemy spells and other damage.
Odds are, your ally is doomed to die soon. Finishing off is very important, especially for midlaner heroes. Once a laning phase is completed, it is worth going to gank the opponents.
You need to realize what abilities your hero has and on which of the lanes you can commit killings. Together with the allies, it is worthwhile to think it through and go bravely on the attack.
The role of the midlane hero in the teamfight is important both at the beginning and at the end of the game. While carry does not have the necessary artifacts, and sometimes experience, the biggest impact in the fight is to be done by the hero who came from the left line.
During the first phase of the game, up to minutes, all attention is focused on the midlaner. On whichever line he comes, there will be a backdrop for the initial stage.
After a Carry hero manages to buy the necessary artifacts, the midlaner loses some of its position in terms of importance in the fight, but still remains one of the most important players in the team.
Therefore, carry as well as midlaner must survive in fights as their lives are sometimes much more important for a team than winning a fight. Heroes filling the role of midlaner must have active attack abilities and inflict a large amount of damage over a short time.
While the first two positions are needed to deal damage and kill at the beginning or at the end of the game, Offlaner is the one who starts the fight or takes control over enemy heroes.
So, what is the role of Offlane hero? Basically, offlaners are the initiators with a high health pool or heroes with very strong ultimate abilities.
Standing on the off lane hard lane is rough luck for heroes. He has to fight against enemy supports and carry while trying to farm and survive upon all that.
In earlier patches, you could access forest neutral creeps only on the easy lane, and offlaners had no creeps on the line, except those of the other faction.
Therefore, if there are three heroes, a carry and two supports in front of a hero on the hard line, then he simply has to stand and gain experience, or try to draw neutral creeps from his line into the forest and kill them.
The only assistance the heroes standing in the off lane can get is the allied support of the fourth position, who sometimes might come and stand with you on the line.
Also, he must join the ganks initiated by midlane heroes and try to gather artifacts within the first minutes to gain an advantage for further teamfights.
The role of the offlaner in the fight is sometimes very brief, albeit very important. As we have already said, heroes on this line must have an effective initiation or a strong ultimate ability.
One of the important artifacts for heroes in the hard line is the Blink Dagger. It gives a great positional advantage over the enemies.
If you are the initiator, that is, the one who starts the fight, for example Axe, Slardar or Sand King, you have to choose the right position before the fight.
In a forest near the line, on a hill behind your enemies or anywhere else where they do not expect to see you. So that at the right time you can enable the Blink Dagger to close in on the enemy location and use the ability to initiate and taunt enemy heroes.
If an offlaner hero does not have any strong initiation ability, he can gain momentum by using his ultimate abilities.
For example, Enigma owns the Black Hole, an incredibly powerful ability that can reverse the tide of a fight by killing up to three enemy heroes if used properly.
To do so, Enigma takes a good position and waits until the enemies are initiated by his allies and get close together. At this time the damage Enigma deals is the most devastating.
It takes time to learn this tactic, but a seasoned offlaner is eventually much more effective than a carry hero with all his artifacts.
Heroes on the hard line must have a large health pool to lane against two or more enemy heroes and survive.
Or the hero must have a strong ultimate ability, which can turn the course of the teamfight. There is also a strategy when one more hero, capable of causing the same damage as carry, is positioned on the hard lane.
This is one of the two secondary positions in the team. The fourth position player should be good at pressing the keys and feel the game both on lanes and in teamfights like no one else.
In a teamfight as well as on the line, he acts both as an initiator and as a support and as an attacking hero.
In a nutshell, he has to be a master of all trades, so to say. Such heroes do not deal as much damage as those on the first and second positions can do.
Neither they can initiate as the third position heroes, but anyway the fourth position is very important. There are several options how to act while on the fourth position during the laning stage.
The first one is a roamer, a hero that constantly moves along the lanes and prevents enemy heroes from regular farming by killing them or just dealing some damage and breaking up their health regeneration.
At the same time, roamers can farm neutral creeps or stack them to help his allied core heroes gain some gold and experience.
The main task of the roamer is timely pulling and attacking the enemies when they do not expect. It is also the case, when your carry needs assistance and both supports of the 4th and 5th positions are on the same line.
This is called the triple lane. It works only if there are two enemy heroes standing in the offlane and your carry needs to farm badly. It is advisable to get all the necessary artifacts during the laning stage and, at the same time, try to leave much farm for your fellow heroes.
During the teamfights, players of the 4th position must do their best to prevent enemies from performing effective attacks, no matter what it takes.
The 4th position hero must initiate fights, disable enemy heroes, sunder enemy positions before attacks or defence.
There are several targets to attack in the teamfight for the fourth position players. Depending on the situation on the map, this can be any of the core enemy heroes.
The best way is to disable a hero who can currently make the most impact in a fight, it can be a carry with good artifacts or a high level midlaner or an offlaner with a good ultimate ability.
In the span of a fight you have to survive and prevent fellow core heroes from getting attacked. When there is a choice — to die or to save the life of a core hero, it is better to sacrifice your own life.
The death of a carry means surefire defeat for your team. A lot of different heroes may be the position 4 players. The main criterion here is the abilities defining their play styles.
If this is a support hero, you need some appropriate abilities to assist your allies. Support is the main assisting hero in the game.
The fifth position at the Laning stage. Support in the fifth position is usually on the lane with a carry. The support is responsible for harassing the enemy offlaner, while trying to keep him from finishing off the creeps.
If you do not let the enemy stand still on the line, then eventually the allied creeps become more in number than the enemy ones and begin to heavily push the line.
This tactic can also help the support gain some gold from neutral creeps and get useful artifacts. The rationale behind the creep pulling is to attack neutral creeps, thus making the allied creeps rush back to defend you.
Another trick with forest creeps is stacking. At each of the camps there is a stack of neutral creeps, which can be withdrawn from the camp by using a normal attack at the th seconds of the current minute.
And the next minute, while they are following you, a new stack of creeps will appear in the camp. As a result, you can gather up to stacks of creeps within one camp.
All these stacks can further help a carry or midlaner gain a large amount of gold. For each creeps stack gathered and killed, a support gets additional gold.
In situations where an enemy attack occurs on your line, you must do your best to save a carry. Even if this requires sacrificing your own life.
You must try to survive in the very first seconds of a teamfight and not die very fast. Later on, you need to sustain your allies with healing spells and try to disable the enemy, especially the core heroes.
They are the most dangerous for you and your fellows, so must be dealt with as soon as possible. When there is a chance to save your teammate by sacrificing your own life, do not hesitate as 5 position support has the least value and your death gives little gold to your enemies.
Basically, it is the 5 position support who is responsible for providing vision to all his allies on the map, therefore reducing vision for the enemies.
There are two kinds of wards in Dota Let the creeps fight each other, while occasionally dipping in to score last hits.
Heroes that land the killing blow on creeps earn gold, which is important for building up powerful items later on in the game.
Note that heroes can also attack their own creeps if they are below 50 percent HP—and score last hits on them as well. Successfully denying a creep means that any enemy heroes in the vicinity will get absolutely no gold from the creep, because they will be unable to land the killing blow themselves.
This can add up very quickly, and can be dangerous for the team that gets denied creeps often. This is where those Tangoes and the Healing Salve you bought will come in.
Naturally, experience points will grant your hero additional levels. Each level gives you one skill point to spend on an ability, or a talent if your hero hits level 10, 15, 20, or 25 25 is the maximum level, by the way.
Levels 6, 12, and 18 will also allow you to invest skill points into your ultimate, which can swing engagements in your favour if used correctly.
The mid game then begins after the first phase. Typically, this is when most heroes will have a core item or two in their inventories, and will be more emboldened to take fights.
Delivering the killing blow to an enemy unit will grant a hero gold. Gold can be used to purchase items that grant heroes greater stats or new abilities.
Heroes that have more levels and better items than opponents have a significantly better chance of winning battles than their foes, which opens up avenues towards eventually winning the game.
Dota 2 heroes range from having very low execution requirements to hearkening back to demanding a lot of learning and concenrtation.
For the most part, heroes are accessible to players at all levels, but there are still some that are better for new players than others.
A short list of heroes that are ideal for new players includes:. These heroes are high impact without requiring much in the way of gold or experience.
They are also much tankier than other support options, which should help players avoid some unnecessary early deaths. Much like how the best Go players are considered intelligent and noble, the best Dota players in some aspect are considered geniuses.
Making decisions in the span of milliseconds, millions of dollars on the line, hundreds of thousands of people watching, pressure mounting but somehow prevailing despite all odds.
Following the stories of teams and players is another reason why the community loves this game so much, every year getting the chance to chase the dream of winning The International and seeing the soul crushing emotions of those teams that are eliminated.
This past year was no exception and could be hailed as the best TI ever. This guide aims to teach you the application of important mechanics that are essential to every DotA 2 player and give you an edge over other beginner players and prepare you for your calibration games.
Heroes are the units controlled by each player to which there are 10 total in any given game. Each is unique and how they are utilized is up to the individual.
Working around these cooldowns is a big part of the game and figuring out when to use them at the correct times.
A bit to the right are your attack damage, armor, movement speed and 3 attribute values we will cover these in a bit. Most players use QWER for their 4 skill slot button hotkeys.
This allows you an option at level 10 and every 5 levels after to choose to between 2 talents that can provide more in-depth specialization that can bolster any number of things.
To the right are the ever-important inventory slots, of which you have 6, with the additional 3 backpack slots. Item usage has always been a huge part of the game whether it be activating them at the right times or even just making sure you adapt item builds to certain games.
Setting up efficient hotkeys and creating the muscle memory is very conducive with playing at a higher level. Minimizing hesitation through confusion by pressing the wrong buttons; ironing these kinds of mistakes out takes discipline and practice more information below.
These are your hero values that include attack damage, armor, movement speed and attribute calculations. This was kept last as learning these exact values comes secondary to the previous numbers and will become more useful once you learn a bit more about the game.
Making less unforced mistakes can give you an edge over other players through streamlined mechanics usage and improve at a much faster rate.
Learning the different NPC units in Dota is essential, not to say that you need to memorize every minute detail but a general understanding of them is necessary.
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